Character concept and 3D model made for the Global Game Jam 2017 challenge.
A challenge where you come up with a concept and create a game in 48 hours with a small team.
Final texture was made in my freetime, after the challenge had already ended.
Textured and rigged model posed for rendering in Marmoset Toolbag.
Model textured in Substance Painter.
Textured model with wireframe.
Model made in Maya.
Model with wireframe.
The concept art for the model that I created at the beginning of this project.